Mostrando entradas con la etiqueta American literature. Mostrar todas las entradas
Mostrando entradas con la etiqueta American literature. Mostrar todas las entradas

martes, 29 de julio de 2008

The Bug.

Author of Close to the Machine, yet another cult book among geeks, Ellen Ullman is a computer programmer turned novelist. In The Bug, she describes the fate of a programmer, Ethan Levin, who struggles to fix an UI bug that only shows up sporadically and without any sort of regularity in its behavior. Deeply insecure about his skills because he doesn't have a computer science degree, Levin is in charge of doing the debugging in the midst of a personal crisis that drives his neglected girlfriend to the arms of a hippie. Ullman does a pretty decent job of portraying the overall programmer mindset to the lay reader, as well as the environment of extreme competition and even collective madness they often have to work in.

Technical description:
Title: The Bug.
Author: Ellen Ullman.
Publisher: Nan A. Talese/Doubleday.
Edition: New York (USA), first edition, 2003.
Pages: 356 pages, including postscripts.
ISBN: 0-385-50860-3

miércoles, 9 de julio de 2008

Lovecraft matures.

As Lovecraft continues writing short stories, he also noticeably becomes a more solid writer. He now has a more comprehensive vision of a parallel universe filled with horror, the Cthulhu Mythos that made him famous. In this respect, Lovecraft is also a more modern writer. He goes a step beyond Poe himself and becomes what we could call the J.R.R. Tolkien of the horror genre (i.e., a writer who doesn't only write stories but who manages to create a whole universe, a separate world, a parallel reality with its own set of rules and traditions). Among the stories included in this volume, one can clearly perceive a gradual evolution towards a more settled down, more solid narrative in The Colour Out of Space (1927) and The Whisperer in Darkness (1930) but it's with The Shadow Over Innsmouth (1931) that we can already tell the author reached a new plateau. The nearly 15 pages where the main character explains how he managed to escape from the strange creatures in Innsmouth is a masterpiece of the genre for, in spite of the length of the description, Lovecraft never lets us go. The story becomes a page turning frenzy at that point. The end of the story is no less of an achievement, although obviously set at a completely different pace when the narrator realizes that he is quickly becoming one of the beasts he despised so much.
My great-grandmother had been a Marsh of unknown source whose husband lived in Arkham —and did not Zadok say that the daughter of Obed Marsh by a monstrous mother was married to an Arkham man through a trick? What was it the ancient toper had muttered about the likeness of my eyes to Captain Obed's? In Arkham, too, the curator had told me I had the true Marsh eyes. Was Obed Marsh my own great-great-grandfather? Who —or what— then, was my great-great-grandmother? But perhaps this was all madness.

(...)

For more than two years I fought off these reflections with partial success. My father secured me a place in an insurance office, and I buried myself in routine as deeply as possible. In the winter of 1930-31, however, the dreams began. (...) Some frightful influence, I felt, was seeking gradually to drag me out of the sane world of wholesome life into unnamable abysses of blackness and alienage; and the process told heavily on me. (...) It was then that I began to study the mirror with mounting alarm. (...) What was taking place in me? Could it be that I was coming to resemble my grandmother and uncle Douglas?

(Lovecraft: pp. 333-334)

The story ends with a true cliff-hanger. It's not, nevertheless, the sort of cheap cliff-hanger one sees in today's movies though. Lovecraft leaves the story wide open, clearly suggesting that the horrible creatures associated to the dark events in Innsmouth (i.e., the creatures he is quickly joining) may rise some day and destroy our world:
The Deep Ones could never be destroyed, even though the palaeogean magic of the forgotten Old Ones might sometimes check them. For the present they would rest; but some day, if they remembered, they would rise again for the tribute Great Cthulhu craved. It would be a city greater than Innsmouth next time.

(Lovecraft: p. 334)

jueves, 12 de junio de 2008

Some hallmarks of the horror genre.

There are some clear signals in Lovecraft of stylistic elements that would later become commonplace in the horror genre. It's a pity, to some extent, that we got so used to these that by now they've become cliches. Even kids would use them when telling horror stories at night. Both the beginning and the end of Dagon, the first story in this book, are clear examples of this:
I am writing this under an appreciable mental strain, since by tonight I shall be no more. Penniless, and at the end of my supply of the drug which alone makes my life endurable, I can bear the torture no longer; and shall cast myself from this garret window into the squalid street below. Do not think from my slavery to morphine that I am a weakling or a degenerate. When you have read these hastily scrawled pages you may guess, though never fully realise, why it is that I must have forgetfulness or death.

(Lovecraft: p. 1)

Here is the end:
The end is near. I hear a noise at the door, as of some immense slippery body lumbering against it. It shall not find me. God, that hand! The window! The window!

(Lovecraft: p. 6)

They may sound tired to our ears, but one should remember that Lovecraft pretty much invented these and many other stylistic tricks.

martes, 10 de junio de 2008

The Call of Cthulhu and Other Weird Stories.

Credited with inventing the modern horror tradition, H.P. Lovecraft almost single-handedly remade the genre in the early twentieth century. More than horror, his literature can be defined as weird, creating what came to be known as cosmic horror: the idea that life is incomprehensible and that the universe we live in is alien to us, in spite of all our efforts to understand it and control it. Lovecraft did away with a tradition of ghosts and witches, replacing them with fragile human characters at the mercy of chaotic and violent universal forces.

The stories included in this volume are extracted from several of Lovecraft's books: The Dunwich Horror and Others, At the Mountains of Madness and Other Novels, Dagon and Other Macabre Tales, and Miscellaneous Writings.

Technical description:
Title: The Call of Cthulhu and Other Weird Stories.
Author: H.P. Lovecraft.
Publisher: Penguin Books.
Edition: London (UK), 1999.
Pages: 420, including introduction and explanatory notes.
ISBN: 0-14-118706-9