Mostrando entradas con la etiqueta Paul Graham. Mostrar todas las entradas
Mostrando entradas con la etiqueta Paul Graham. Mostrar todas las entradas

miércoles, 15 de abril de 2009

The beauty of a simple design.

Now, here is a question people have been struggling to answer for quite sometime now: what is a good design? How do we recognize a good design? Lots of companies would give plenty of money to answer those questions in a simple manner. Well, Graham gives us the answer:
It seems strange to have to emphasize simplicity. You'd think simple would be the default. Ornate is more work. But something seems to come over people when they try to be creative. Beginning writers adopt a pompous tone that doesn't sound anything like the way they speak. Designers trying to be artistic resort to swooshes and curlicues. Painters discover that they're expressionists. It's all evasion. Underneath the long words or the "expressive" brush strokes, there's not much going on, and that's frightening.

When you're forced to be simple, you're forced to face the real problem. When you can't deliver ornament, you have to deliver substance.

(Graham: p. 133)

Yet, somehow one gets the impression that most companies wouldn't buy that answer. Why not? As Graham says, we still associate the term good design to original and artistic and, in turn, we also associate those to something overly complex, cool. We fool ourselves. In reality, what we like is what's simple and yet it works, what helps us achieve our goal in the most sensible manner. While most geeks tend to despise the end-user as a simpleton, in reality simplicity is one of the most difficult things to achieve in design. Few people get it. That's why Steve Jobs makes the big bucks. That's why Apple still kicks butt and, in a different order of things, that's also why GNOME and Ubuntu have been winning the battle on the Linux front.

viernes, 3 de abril de 2009

Hackers & Painters. Big Ideas from the Computer Age.

Hackers & Painters is a collection of essays written by Paul Graham about hacking and how this activity may relate to art (specifically painting). The individual pieces cover a wide range of issues: why nerds are so unpopular at school, the importance of startups, programming languages, heretical thinking, the process of wealth creation, etc. The title essay provides an interesting look at hacking and how it may relate to artistic activities in general, and painting in particular. A very suggestive book, judging by the reviews and what I could gather after quickly browsing through its pages.

For more information, check out the author's own website or O'Reilly's page for the book.

Technical description:
Title: Hackers & Painters. Big Ideas from the Computer Age.
Author: Paul Graham.
Publisher: O'Reilly
Edition: First hardcover edition, Sebastopol, California (USA), May 2004 (2004).
Pages: 258, including index.
ISBN: 978-0-596-00662-4